muzero | simple implementation of MuZero algorithm | Machine Learning library
kandi X-RAY | muzero Summary
kandi X-RAY | muzero Summary
A simple implementation of MuZero algorithm for Connect4 game (following the pseudocode offered by DeepMind in their paper).
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QUESTION
MuZero, a deep reinforcement learning technique, was just released, and I've been trying to implement it by looking at its pseudocode and this helpful tutorial on Medium.
However, there's something confusing me about how rewards are handled during training in the pseudocode, and it would be great if someone could verify that I'm reading the code correctly, and if I am, explain why this training algorithm works.
Here's the training function (from the pseudocode):
...ANSWER
Answered 2020-Feb-21 at 18:09Author here.
What does the reward from the initial_inference represent?
The initial inference "predicts" the last observed reward. This isn't actually used for anything, but makes our code simpler: The prediction head can simply always predict the immediately preceding reward. For the dynamics network, this would be the reward observed after applying the action that's given as an input to the dynamics network.
At the beginning of the game there is no last observed reward, so we just set it to 0.
The reward target computation in the pseudocode was indeed misaligned; I've just uploaded a new version to arXiv.
Where it used to say
QUESTION
In the pseudocode for MuZero, they do the following:
...ANSWER
Answered 2020-Jan-06 at 17:27You can use the MaxNorm
constraint presented here.
It's very simple and straightforward. Import it from keras.constraints import MaxNorm
If you want to apply it to weights, when you define a Keras layer, you use kernel_constraint = MaxNorm(max_value=2, axis=0)
(read the page for details on axis)
You can also use bias_constraint = ...
If you want to apply it to any other tensor, you can simply call it with a tensor:
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